When I first jumped into 3D clothing, I got quick results—but my renders were a mess

It turns out 3D is hard. Everyone struggles at first.

There’s a lot to wrap your head around: complex interfaces, conflicting advice, and a steep learning curve.

𝗛𝗲𝗿𝗲’𝘀 𝘁𝗵𝗲 𝗽𝗿𝗼𝗯𝗹𝗲𝗺:

A lot of creators have been told that they can get quick results without mastering the craft.

They assume 3D requires no patience, effort, or proper mindset.

They’re afraid to invest time in fundamentals because they think they don’t need them.

– They skip learning real pattern-making

– They avoid human-centred design

– They hop though YouTube tutorials over deep understanding

You see it every day in renders—stiff folds, odd fits, and lifeless colour.

99% of new 3D clothing designers get stuck with weak fundamentals, bad habits in both clothing design and 3D processes.

 (They know garment design or the 3D tools, but rarely both.)

If you’re a frustrated beginner reading this and you’ve been:

– Following random 3d tutorials without a plan

– Wondering why your garments look off

– Struggling with lighting

𝗪𝗵𝗲𝗻 𝘄𝗶𝗹𝗹 𝗺𝘆 𝗱𝗶𝗴𝗶𝘁𝗮𝗹 𝗰𝗹𝗼𝘁𝗵𝗲𝘀 𝗹𝗼𝗼𝗸𝗶𝗻𝗴 𝗴𝗼𝗼𝗱?

Ah well, I have news.

You can improve today.

All you need to do is return to the craft:

Use a proper pattern

Start with simple shapes

Study real photos for reference

Yes, you’ll get awkward folds, clipping seams, and weird drapes. You’ll get mismatched textures, too.

We’d all have cleaner, more realistic garments if everyone focused on craft first.

– Focus on the craft.

– Start with the basic shapes.

– Build towards complexity.

– Play the long game.

0 responses to “When I first jumped into 3D clothing, I got quick results—but my renders were a mess”